Final Fantasy 16 will make you feel the wind during cutscenes, sort of

Final Fantasy 16 is going to make use of the PS5’s DualSense haptic features and adaptive triggers to help you feel things “like the movements of air.”

So far not too many games have made use of the DualSense’s unique features, outside of some slightly fancier rumbles compared to the DualShock. But a new interview with Final Fantasy 16 director Hiroshi Takai on the PlayStation Blog has confirmed that the upcoming RPG will be using everything the controller has got.

When asked about how the game makes use of the DualSense’s adaptive triggers and haptic feedback during gameplay, Takai said, “There are certain sections where the player will have to open heavy doors or lift up portcullises, and we use the adaptive triggers there to put across that feeling of effort and resistance. They’re also used when riding chocobos.

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