Finnish mobile game developer Fingersoft has undergone a significant restructuring, resulting in the layoff of 14 employees. This move comes as a direct response to the substantial decline in advertising revenue affecting the company.
Key Points
– 14 employees laid off across various departments
– Decline in ad revenue cited as primary reason
– Adjustments aimed at preserving competitiveness and long-term success
According to CEO Jaakko Kylmäoja, the impacted roles span departments including development, marketing, community, and App Store Optimization (ASO). Kylmäoja emphasized that these reductions were not project-specific but rather a company-wide adjustment.
“The difficult decision to lay off 14 employees was necessary to preserve our competitiveness and ensure the company’s long-term success,” Kylmäoja stated. “This year’s substantial decline in ad revenue necessitated adjustments to our cost structure.”
Background
Founded in 2012 by Toni Fingerroos, Fingersoft debuted with Hill Climb Racing, achieving significant success. The company’s subsequent release, Lego Hill Climb Adventures, launched in May 2024.
This development reflects the challenges faced by mobile gaming developers in adapting to fluctuations in advertising revenue. As the industry continues to evolve, companies like Fingersoft must navigate these changes to maintain viability.