Fort Solis review: a handsome haunted spacehouse with a deflating shortage of spectres

Glance at a Fort Solis screenshot and you might summarise it as “Dead Space if it were set in a moodier corner of Ridley Scott flick The Martian”. The correct bundle of analogies is actually “Tacoma if it was made by Supermassive Games or Quantic Dream – and also, if it were set in a moodier corner of Ridley Scott flick The Martian”. If you’re unfamiliar with all of those things, here’s the translation: this is a creepy but seldom scary mystery-horror game about a couple of engineers exploring an abandoned spacebase full of quick-time events (aka, “push the button before the prompt vanishes”) and audio/video diaries from the Project X Proceeds Apace School of Ominous Backstory.

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