Halo Studios Unveils New Era: Multiple Games, Unreal Engine, and Rebranding 

343 Industries, now rebranded as Halo Studios, has revealed its vision for the future of the iconic Halo franchise. During the Halo World Championships, the studio announced: 
 
 
– Name change to Halo Studios 
– Multiple new games in development 
– Adoption of Unreal Engine for all future projects 
– Abandonment of Slipspace Engine used in Halo Infinite 
 


 
Project Foundry 
 
 
Halo Studios showcased Project Foundry, an experimental project demonstrating Halo built with Unreal Engine. Although a tech demo, it offers a glimpse into the franchise’s fresh start. 
 
 
Reasons Behind Engine Shift 
 
 
Art Director Chris Matthews explained: 
 
 
– Slipspace Engine’s outdated components (almost 25 years old) 
– Unreal Engine’s advanced features and Epic’s continuous development 
– Significant time and resources required to replicate Unreal’s features in Slipspace 
 
 


Leadership and Future Plans 
 
 
Under Pierre Hintze and Elizabeth Van Wyck’s leadership, Halo Studios aims to: 
 
 
– Develop multiple high-quality experiences 
– Focus on new projects rather than servicing Halo Infinite 
– Release games “when they’re ready” 
 
 
Industry Implications 
 
 
This shift follows Xbox’s announcement of a next-generation successor to the Xbox Series X|S and signals a new era for the Halo franchise.

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