How ten years of Game Maker’s Toolkit’s design analysis informed Mind Over Magnet

“A lot of puzzle games can leave you staring at the same static screen for ages, but here, I’m always pushing you forward,” says Mark Brown of Game Maker’s Toolkit. For a decade now, Brown has been releasing accessible deep dives on game design for his popular YouTube channel, like “How Game Designers Protect Players From Themselves” and “The Two Types of Random in Game Design.” This week, he’s releasing his own for the first time.

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