Mörk Borg Heresy Supreme’s Morbidware on making failure fun, even when you’re cursed to wander the land as a goblin

Both part of Italy’s “not very big” developer community, Morbidware’s Diego Sacchetti and Misbug have known each other for a long time, but hadn’t had the chance to collaborate together until 2019’s The Textorcist: The Story of Ray Bibbia – a bullet hell where you dodge projectiles and type in exorcisms to banish demons. They worked well together, so started looking for their next project – something full-time that could take the place on the increasing instability of freelancing.

It was a shared passion away from videogames that ended up moulding the shape that project would take. “We love tabletop RPGs,” says designer and programmer Sacchetti. “So when we stumbled into Mörk Borg, and then we started to play, we looked at each other in the eyes and said, ‘Why don’t we make a game out of it?'”

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