Wild Overwatch 2 April Fools Patch Notes Are Actually Real

Well, they’re actually sort of real. As many companies have done over the years, the Overwatch team at Blizzard has decided to kick off April Fools Day a bit early with their “very serious” patch notes. They contain a handful of jokes and absurd changes, but it turns out that these changes will be applied to Arcade Mode.

The notes start by saying that every character will get new callouts for their ultimate to balance the playing field for new players who don’t have the callouts memorized. Also good for new players is the change where you get to keep 50% of Ultimate charge after switching characters. It only gets wackier from there.

On top of those sweeping changes, the patch notes have new passives for each role. Tanks gain Ultimate charge 10% faster and anyone who lands the final blow on a tank gets a large amount of Ultimate charge.

The passive for damage is 50 health on elimination. The dev comment is the best part of this note:

“It’s frustrating when you dive the backline by yourself and get no healing, especially when your team’s support heroes are busy respawning. This change should help keep you alive, at least.”

Supports are not forgotten with a 30% movement speed buff for four seconds when they’re at low health. The dev comment talks about using this to help supports evade flankers, but they also jokingly warn players to not use the buff offensively.

With the overall and role-specific notes out of the way, it’s time to get to the individual character changes.

Doomfist

Seismic Slam

Can be empowered by Power Block

Damage increased from 50 to 75 when empowered

Enemies hit by the shockwave are launched into the air

D.Va

Defense Matrix

After deflecting a projectile, Defense Matrix deals 30 damage to enemies within its area of effect over 1 second

Defense Matrix killing blows grant an additional 5% Ult Charge

Junker Queen

Commanding Shout

Applies a bleed to enemies in range when activated

Orisa

Javelin Spin

While in the air, Javelin Spin pulls Orisa forward in her facing direction

Fortify

Increases falling speed and deals damage in an area when Orisa lands on the ground

Ramattra

Omnic Form Disabled

Ramatta is now always in Nemesis Form

Bonus armor decreased from 225 to 125

Void Barrier

Move to ability 1

Block

Now has a 1 second cooldown when disengaged

Reinhardt

Charge

Now grants flight. Hold Jump to float up and Crouch to go down

Steering increased by 33%

Roadhog

Chain Hook

Range increased by 50%

Sigma

Accretion

Enemies hit by the impact are knocked back and experience low gravity for 4 seconds

Cooldown decreased from 10 to 8 seconds

Winston

Winston?

Winston!

Wrecking Ball

Grappling Claw

Maximum speed is temporarily increased when bouncing off walls

Minefield

Mines slowly move toward nearby enemies

Zarya

Graviton Surge

Moves towards Zarya after deploying

Particle Cannon

Self-knockback on secondary fire scales with Energy level.

Ashe

Dynamite

Fire spreads to nearby enemies up to 4 times

Bastion

Configuration: Assault

While active, Tactical Grenade has a 0.5 second cooldown

Cassidy

Combat Roll

Now costs regenerating stamina instead of having a cooldown

Dodge all damage when Combat Roll is active

Ammo reloaded decreased from 6 to 2

Echo

Tri Shot

Now fires 2 additional projectiles

Damage per projectile decreased from 17 to 12

Genji

Sometimes Genji heals himself when requesting healing

Hanzo

Storm Arrow

Storm arrows ricochet toward the Sonic Arrow

Junkrat

Total Mayhem

Drop grenades when launching yourself with Concussion Mine

Mei

Ice Wall

Spawns more pillars and has slightly different configurations

Pharah

Rocket Launcher

Rockets deal no self-damage and have increased knockback

Barrage

Pharah can be knocked back while Barrage is active

Barrage rockets now have self-knockback

Hover Jets

Fuel decreased by 33%

Reaper

Shadow Step

Movement is no longer locked after confirming a teleport location

Sojourn

Power Slide

Now impacts enemies dealing 75 damage, launching them upward, and knocking them down for 1.5 seconds

Soldier: 76

Biotic Field

Now attached to Soldier: 76 when activated

Sombra

Translocator

Now deals 120 damage in an area at the teleport destination

Projectile speed increased from 25 to 40

Cooldown decreased from 10 seconds to 6 seconds

Torbjorn

Overload

Now also causes Rivet Gun and Forge Hammer to ignite enemies, dealing 30 additional damage over time

Tracer

Recall

Pulls in nearby enemies when activated

Pulse Bomb

Arming time increased from 1 second to 2 seconds

Widowmaker

Widow’s Kiss

Critical hits deal their damage over 3 seconds as poison

Widowmaker can see poisoned enemies through walls

Ana

Biotic Rifle

Can now headshot enemies

Baptiste

Exo Boots

Jumping with Exo Boots has more horizontal distance, scaling with the charge amount

Hold Jump after using Exo Boots to keep bouncing

Brigitte

Whip Shot

Brigitte is pulled towards the flail head

Kiriko

Swift Step

Range increased from 35 to 350m

Cooldown now scales with distance traveled

Lucio

Soundwave

Now deflects projectiles

Cooldown decreased from 4 to 3 seconds

Mercy

Caduceus Blaster

Ammo increased from 25 to 125

Projectile speed increased from 50 to 125

Moira

Biotic Orb

Pressing the ability input while Biotic Orbs are active causes them to stop or start moving

Zenyatta

Snap Kick

Launches Zenyatta in his facing direction when used in the air

Sadly (or fortunately), these changes will only be active in Arcade Mode for a limited time. Since this is an April Fools joke, don’t expect these changes to stick around for too long. Don’t forget to jump on this weekend for some April Fools Day fun.

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