Balatro’s creator has barely played other deckbuilders, and thinks that’s partly why it succeeded

The roguelikelike deck-building poker game Balatro is frankly the only game I care for right now. My head fizzes with ideas for fiendish combos and deeply illegal hands. I’m delighted by its deserved success, with the makers boasting that it sold enough to become profitable within one hour then sold 250,000 copies in 72 hours. In a recent interview, the developer claims that part of why it’s so damn successful is because they’ve barely played other roguelikelike deckbuilders so it’s free to do its own thing outside genre conventions. What’s interesting to me in this is how Balatro has built on a game which did influence it, the slot machine-building game Luck Be A Landlord.

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