Capcom’s new REX engine will address “ballooning” game scales and no, that’s probably not a Dino Crisis reference

Capcom have unveiled the next generation of their in-house RE Engine, which came in alongside Resident Evil 7 in 2017 and has been used by a bunch of projects over the years, from the excellent Devil May Cry 5 to the forthcoming possibly-excellent Dragon’s Dogma 2. RE Engine’s successor, the REX engine, is a response to three things – 1) RE Engine productions getting bigger in terms of assets, and more diverse in terms of genre, 2) RE Engine games being increasingly made by overseas developers who speak different languages, and 3) unflattering comparisons with various commercial tools, like Unreal Engine and Unity.

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